About Archmage Idle
Train Skills. Recruit Wizards. Conquer Foes. An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an...
Train Skills. Recruit Wizards. Conquer Foes. An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together. Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
Version History - You can now link your email address to your cloud account! - Research discoveries now require the appropriate action tier and Shop unlock. - Animus sets: Diplomacy (2 pieces) makes Gold tributes free; Alchemy (3 pieces) raises Glass Shard output from ×3 to ×20; Sigilry (2 pieces) keeps −50% Instability but loses extra Harmonization. - Added Save Now in Settings, improved mobile saving and iOS cloud-sync recovery, and fixed several offline Animus reward and Academy training issues. - Fixed some performance issues. - Artifacts have been reworked with distinct combat and skilling bonuses. - A new bottom-right indicator estimates how long your action can continue before supplies run out. - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order. - Many UI improvements and bug fixes, plus performance optimizations! - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.4.5 Oct 6 - You can now link your email address to your cloud account! - Research discoveries now require the appropriate action tier and Shop unlock. - Animus sets: Diplomacy (2 pieces) makes Gold tributes free; Alchemy (3 pieces) raises Glass Shard output from ×3 to ×20; Sigilry (2 pieces) keeps −50% Instability but loses extra Harmonization. - Added Save Now in Settings, improved mobile saving and iOS cloud-sync recovery, and fixed several offline Animus reward and Academy training issues. - Fixed some performance issues. - Artifacts have been reworked with distinct combat and skilling bonuses. - A new bottom-right indicator estimates how long your action can continue before supplies run out. - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order. - Many UI improvements and bug fixes, plus performance optimizations! - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.4.0 Oct 2 - Fixed some performance issues. - Artifacts have been reworked with distinct combat and skilling bonuses. - A new bottom-right indicator estimates how long your action can continue before supplies run out. - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order. - Many UI improvements and bug fixes, plus performance optimizations! - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.7 Sep 25 - Fixed some performance issues. - Artifacts have been reworked with distinct combat and skilling bonuses. - A new bottom-right indicator estimates how long your action can continue before supplies run out. - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order. - Many UI improvements and bug fixes, plus performance optimizations! - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.6 Sep 22 - Artifacts have been reworked with distinct combat and skilling bonuses. - A new bottom-right indicator estimates how long your action can continue before supplies run out. - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order. - Many UI improvements and bug fixes, plus performance optimizations! - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.5 Sep 21 - Artifacts have been reworked with distinct combat and skilling bonuses. - A new bottom-right indicator estimates how long your action can continue before supplies run out. - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order. - Many UI improvements and bug fixes, plus performance optimizations! - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.4 Sep 21 - Artifacts have been reworked with distinct combat and skilling bonuses. - A new bottom-right indicator estimates how long your action can continue before supplies run out. - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order. - Many UI improvements and bug fixes, plus performance optimizations! - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.2 Sep 19 - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order. - Many UI improvements and bug fixes, plus performance optimizations! - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.2 Sep 11 - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order. - Many UI improvements and bug fixes, plus performance optimizations! - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.0 Sep 9 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.6 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.5 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.4 Sep 1 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.1 Aug 31 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.0 Aug 28 Various quality of life improvements and bug fixes! The Animus is also now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.6 Aug 25 The Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.5 Aug 20 Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.1 Aug 19 - A new New Game Plus mechanic called the Animus is coming soon! - Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8. - Late-game combat difficulty has been increased slightly. Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.5 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon! - Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8. - Late-game combat difficulty has been increased slightly. Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.4 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon! - Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8. - Late-game combat difficulty has been increased slightly. Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.2 Aug 14 - Fixed performance regressions recently introduced. - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials! - Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers. - Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it. - Various performance optimizations for smoother gameplay. Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.9 Jul 30 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials! - Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers. - Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it. - Various performance optimizations for smoother gameplay. Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.8 Jul 29 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials! - Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers. - Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it. - Various performance optimizations for smoother gameplay. Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.7 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials! - Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers. - Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it. - Various performance optimizations for smoother gameplay. Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.6 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials! - Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers. - Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it. - Various performance optimizations for smoother gameplay. Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.3 Jul 27
Previous Versions
Here you can find the changelog of Archmage Idle since it was posted on our website on 2026-07-09 02:53:42.
The latest version is 2.4.5 and it was updated on 2026-10-14 23:05:01. See below the changes in each version.
Archmage Idle version 2.4.5
Updated At: 2026-10-14
Changes: Version History - You can now link your email address to your cloud account!
- Research discoveries now require the appropriate action tier and Shop unlock.
- Animus sets: Diplomacy (2 pieces) makes Gold tributes free; Alchemy (3 pieces) raises Glass Shard output from ×3 to ×20; Sigilry (2 pieces) keeps −50% Instability but loses extra Harmonization.
- Added Save Now in Settings, improved mobile saving and iOS cloud-sync recovery, and fixed several offline Animus reward and Academy training issues.
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.4.5 Oct 6 - You can now link your email address to your cloud account!
- Research discoveries now require the appropriate action tier and Shop unlock.
- Animus sets: Diplomacy (2 pieces) makes Gold tributes free; Alchemy (3 pieces) raises Glass Shard output from ×3 to ×20; Sigilry (2 pieces) keeps −50% Instability but loses extra Harmonization.
- Added Save Now in Settings, improved mobile saving and iOS cloud-sync recovery, and fixed several offline Animus reward and Academy training issues.
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.4.0 Oct 2 - Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.7 Sep 25 - Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.6 Sep 22 - Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.5 Sep 21 - Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.4 Sep 21 - Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.2 Sep 19 - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.2 Sep 11 - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.0 Sep 9 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.6 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.5 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.4 Sep 1 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.1 Aug 31 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.0 Aug 28 Various quality of life improvements and bug fixes!
The Animus is also now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.6 Aug 25 The Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.5 Aug 20 Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.1 Aug 19 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.5 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.4 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.2 Aug 14 - Fixed performance regressions recently introduced.
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.9 Jul 30 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.8 Jul 29 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.7 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.6 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.3 Jul 27
Archmage Idle version 2.4.5
Updated At: 2026-10-07
Changes: Version History - You can now link your email address to your cloud account!
- Research discoveries now require the appropriate action tier and Shop unlock.
- Animus sets: Diplomacy (2 pieces) makes Gold tributes free; Alchemy (3 pieces) raises Glass Shard output from ×3 to ×20; Sigilry (2 pieces) keeps −50% Instability but loses extra Harmonization.
- Added Save Now in Settings, improved mobile saving and iOS cloud-sync recovery, and fixed several offline Animus reward and Academy training issues.
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.4.5 11h ago - You can now link your email address to your cloud account!
- Research discoveries now require the appropriate action tier and Shop unlock.
- Animus sets: Diplomacy (2 pieces) makes Gold tributes free; Alchemy (3 pieces) raises Glass Shard output from ×3 to ×20; Sigilry (2 pieces) keeps −50% Instability but loses extra Harmonization.
- Added Save Now in Settings, improved mobile saving and iOS cloud-sync recovery, and fixed several offline Animus reward and Academy training issues.
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.4.0 4d ago - Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.7 Sep 25 - Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.6 Sep 22 - Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.5 Sep 21 - Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.4 Sep 21 - Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.2 Sep 19 - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.2 Sep 11 - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.0 Sep 9 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.6 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.5 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.4 Sep 1 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.1 Aug 31 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.0 Aug 28 Various quality of life improvements and bug fixes!
The Animus is also now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.6 Aug 25 The Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.5 Aug 20 Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.1 Aug 19 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.5 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.4 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.2 Aug 14 - Fixed performance regressions recently introduced.
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.9 Jul 30 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.8 Jul 29 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.7 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.6 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.3 Jul 27
Archmage Idle version 2.3.7
Updated At: 2026-09-28
Changes: Version History - Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.7 3d ago - Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.6 6d ago - Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.5 6d ago - Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.4 Sep 21 - Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.2 Sep 19 - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.2 Sep 11 - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.0 Sep 9 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.6 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.5 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.4 Sep 1 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.1 Aug 31 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.0 Aug 28 Various quality of life improvements and bug fixes!
The Animus is also now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.6 Aug 25 The Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.5 Aug 20 Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.1 Aug 19 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.5 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.4 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.2 Aug 14 - Fixed performance regressions recently introduced.
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.9 Jul 30 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.8 Jul 29 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.7 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.6 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.3 Jul 27 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.1 Jul 23 - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
- Added an optional Low Memory Navigation setting under Visuals to reduce GPU memory pressure when changing screens.
- Celebration animations now run more smoothly and pause while the app is inactive.
- Scavenging completions now correctly grant Field Research and advance Epiphany buildup, including echoed and offline progress.
- Wizard combat DPS previews now stay accurate when assigning combat roles.
- Item amounts now refresh correctly when stacks are created or fully consumed.
- Sigilry Backfire now respects the Action Sounds volume setting.
- Cloud Sync sign-ins now restore correctly after relaunching the game on iOS.
- Shop Discount bonus labels are now clearer and no longer appear as global bonuses.
- Save data now uses less device storage, with smoother cloud-save handling.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.12 Jul 17
Archmage Idle version 2.3.4
Updated At: 2026-09-21
Changes: Version History - Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.4 3h ago - Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.3.2 1d ago - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.2 Sep 11 - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.0 Sep 9 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.6 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.5 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.4 Sep 1 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.1 Aug 31 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.0 Aug 28 Various quality of life improvements and bug fixes!
The Animus is also now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.6 Aug 25 The Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.5 Aug 20 Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.1 Aug 19 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.5 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.4 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.2 Aug 14 - Fixed performance regressions recently introduced.
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.9 Jul 30 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.8 Jul 29 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.7 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.6 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.3 Jul 27 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.1 Jul 23 - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
- Added an optional Low Memory Navigation setting under Visuals to reduce GPU memory pressure when changing screens.
- Celebration animations now run more smoothly and pause while the app is inactive.
- Scavenging completions now correctly grant Field Research and advance Epiphany buildup, including echoed and offline progress.
- Wizard combat DPS previews now stay accurate when assigning combat roles.
- Item amounts now refresh correctly when stacks are created or fully consumed.
- Sigilry Backfire now respects the Action Sounds volume setting.
- Cloud Sync sign-ins now restore correctly after relaunching the game on iOS.
- Shop Discount bonus labels are now clearer and no longer appear as global bonuses.
- Save data now uses less device storage, with smoother cloud-save handling.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.12 Jul 17 - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.11 Jul 16 - Commodity Swap rewards now roll independently, so unlocking higher tiers no longer reduces the chance of receiving earlier items.
- Forge Warp Token and Warp All are now faster, and Warp Tokens now grant x1.5 Action Rate.
- Grand Consortium is now Stability Futures, multiplying Stability from Chronomancy Stabilize actions up to x3.
- Chronomancy Stabilize actions now display their Output Multiplier.
- Fixed Skill Levels reaching 100 before all contributing Action Levels were maxed.
- Fixed Meditation Concept Upgrade costs in Turbo Mode so they follow its compressed progression pacing.
- Fixed Offline Gains so Insight, Epiphany, Breakthrough, and Eureka Output Multipliers apply only after a full drop is earned.
- Fixed Sigilry stopping after the app was backgrounded.
- Improved Auction Interest meter text contrast in the Bazaar.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.10 Jul 11 - Big performance optimizations! Yahoo! :-D
- Actions now consume 10 Warp Tokens at a time instead of one.
- The new Warp Control shop purchase lets you save Warp Tokens instead of automatically spending them!
- Scavenging rewards have been completely reworked!
- Added a Reagents button to Storage.
- Added an Auction Interest meter to the Bazaar.
- The Bazaar item list now opens in a compact modal for quick sell toggles.
- Mysterious Artifact tooltips now show each possible Identify outcome.
- Chronomancy Warp speed displays are clearer, with a new tooltip showing how the final multiplier is calculated.
- Fixed Diplomacy Action Level tribute discounts and adjusted tribute costs around them.
- Fixed Appraisal Study actions so they can Echo.
- Made Offline Gains respect Preserve Resources better.
- Combat now has quick buttons to configure Flask and Tonic auto-use priority.
- Guild Shop storage slots after Rank 0 are now free, with their Guild Mark costs moved into the other rank upgrades.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.8 Jul 9
Archmage Idle version 2.2.2
Updated At: 2026-09-14
Changes: Version History - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.2 2d ago - Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.2.0 5d ago - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.6 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.5 Sep 2 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.4 Sep 1 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.1 Aug 31 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.0 Aug 28 Various quality of life improvements and bug fixes!
The Animus is also now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.6 Aug 25 The Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.5 Aug 20 Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.1 Aug 19 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.5 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.4 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.2 Aug 14 - Fixed performance regressions recently introduced.
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.9 Jul 30 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.8 Jul 29 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.7 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.6 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.3 Jul 27 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.1 Jul 23 - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
- Added an optional Low Memory Navigation setting under Visuals to reduce GPU memory pressure when changing screens.
- Celebration animations now run more smoothly and pause while the app is inactive.
- Scavenging completions now correctly grant Field Research and advance Epiphany buildup, including echoed and offline progress.
- Wizard combat DPS previews now stay accurate when assigning combat roles.
- Item amounts now refresh correctly when stacks are created or fully consumed.
- Sigilry Backfire now respects the Action Sounds volume setting.
- Cloud Sync sign-ins now restore correctly after relaunching the game on iOS.
- Shop Discount bonus labels are now clearer and no longer appear as global bonuses.
- Save data now uses less device storage, with smoother cloud-save handling.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.12 Jul 17 - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.11 Jul 16 - Commodity Swap rewards now roll independently, so unlocking higher tiers no longer reduces the chance of receiving earlier items.
- Forge Warp Token and Warp All are now faster, and Warp Tokens now grant x1.5 Action Rate.
- Grand Consortium is now Stability Futures, multiplying Stability from Chronomancy Stabilize actions up to x3.
- Chronomancy Stabilize actions now display their Output Multiplier.
- Fixed Skill Levels reaching 100 before all contributing Action Levels were maxed.
- Fixed Meditation Concept Upgrade costs in Turbo Mode so they follow its compressed progression pacing.
- Fixed Offline Gains so Insight, Epiphany, Breakthrough, and Eureka Output Multipliers apply only after a full drop is earned.
- Fixed Sigilry stopping after the app was backgrounded.
- Improved Auction Interest meter text contrast in the Bazaar.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.10 Jul 11 - Big performance optimizations! Yahoo! :-D
- Actions now consume 10 Warp Tokens at a time instead of one.
- The new Warp Control shop purchase lets you save Warp Tokens instead of automatically spending them!
- Scavenging rewards have been completely reworked!
- Added a Reagents button to Storage.
- Added an Auction Interest meter to the Bazaar.
- The Bazaar item list now opens in a compact modal for quick sell toggles.
- Mysterious Artifact tooltips now show each possible Identify outcome.
- Chronomancy Warp speed displays are clearer, with a new tooltip showing how the final multiplier is calculated.
- Fixed Diplomacy Action Level tribute discounts and adjusted tribute costs around them.
- Fixed Appraisal Study actions so they can Echo.
- Made Offline Gains respect Preserve Resources better.
- Combat now has quick buttons to configure Flask and Tonic auto-use priority.
- Guild Shop storage slots after Rank 0 are now free, with their Guild Mark costs moved into the other rank upgrades.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.8 Jul 9 Big performance optimizations! Yahoo! :-D
Thanks for playing! Please reach out if you have any feedback, questions, or problems. 1.1.16 Jul 5 Giant bones can now be transformed into bones!
Tweaked, tuned, and optimized many things!
Fixed many bugs!
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.15 Jul 4
Archmage Idle version 2.1.6
Updated At: 2026-09-07
Changes: Version History - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.6 4d ago - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.5 4d ago - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.4 6d ago - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.1 Aug 31 - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.0 Aug 28 Various quality of life improvements and bug fixes!
The Animus is also now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.6 Aug 25 The Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.5 Aug 20 Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.1 Aug 19 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.5 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.4 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.2 Aug 14 - Fixed performance regressions recently introduced.
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.9 Jul 30 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.8 Jul 29 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.7 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.6 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.3 Jul 27 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.1 Jul 23 - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
- Added an optional Low Memory Navigation setting under Visuals to reduce GPU memory pressure when changing screens.
- Celebration animations now run more smoothly and pause while the app is inactive.
- Scavenging completions now correctly grant Field Research and advance Epiphany buildup, including echoed and offline progress.
- Wizard combat DPS previews now stay accurate when assigning combat roles.
- Item amounts now refresh correctly when stacks are created or fully consumed.
- Sigilry Backfire now respects the Action Sounds volume setting.
- Cloud Sync sign-ins now restore correctly after relaunching the game on iOS.
- Shop Discount bonus labels are now clearer and no longer appear as global bonuses.
- Save data now uses less device storage, with smoother cloud-save handling.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.12 Jul 17 - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.11 Jul 16 - Commodity Swap rewards now roll independently, so unlocking higher tiers no longer reduces the chance of receiving earlier items.
- Forge Warp Token and Warp All are now faster, and Warp Tokens now grant x1.5 Action Rate.
- Grand Consortium is now Stability Futures, multiplying Stability from Chronomancy Stabilize actions up to x3.
- Chronomancy Stabilize actions now display their Output Multiplier.
- Fixed Skill Levels reaching 100 before all contributing Action Levels were maxed.
- Fixed Meditation Concept Upgrade costs in Turbo Mode so they follow its compressed progression pacing.
- Fixed Offline Gains so Insight, Epiphany, Breakthrough, and Eureka Output Multipliers apply only after a full drop is earned.
- Fixed Sigilry stopping after the app was backgrounded.
- Improved Auction Interest meter text contrast in the Bazaar.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.10 Jul 11 - Big performance optimizations! Yahoo! :-D
- Actions now consume 10 Warp Tokens at a time instead of one.
- The new Warp Control shop purchase lets you save Warp Tokens instead of automatically spending them!
- Scavenging rewards have been completely reworked!
- Added a Reagents button to Storage.
- Added an Auction Interest meter to the Bazaar.
- The Bazaar item list now opens in a compact modal for quick sell toggles.
- Mysterious Artifact tooltips now show each possible Identify outcome.
- Chronomancy Warp speed displays are clearer, with a new tooltip showing how the final multiplier is calculated.
- Fixed Diplomacy Action Level tribute discounts and adjusted tribute costs around them.
- Fixed Appraisal Study actions so they can Echo.
- Made Offline Gains respect Preserve Resources better.
- Combat now has quick buttons to configure Flask and Tonic auto-use priority.
- Guild Shop storage slots after Rank 0 are now free, with their Guild Mark costs moved into the other rank upgrades.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.8 Jul 9 Big performance optimizations! Yahoo! :-D
Thanks for playing! Please reach out if you have any feedback, questions, or problems. 1.1.16 Jul 5 Giant bones can now be transformed into bones!
Tweaked, tuned, and optimized many things!
Fixed many bugs!
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.15 Jul 4 Giant bones can now be transformed into bones!
Tweaked, tuned, and optimized many things!
Fixed many bugs!
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.14 Jul 3 1.1.11
Fixed and optimized various things!
1.1.8
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.11 Jul 2
Archmage Idle version 2.1.1
Updated At: 2026-08-31
Changes: Version History - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.1 2h ago - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 2.1.0 3d ago Various quality of life improvements and bug fixes!
The Animus is also now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.6 5d ago The Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.5 Aug 20 Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey. 2.0.1 Aug 19 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.5 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.4 Aug 14 - A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.4.2 Aug 14 - Fixed performance regressions recently introduced.
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.9 Jul 30 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.8 Jul 29 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.7 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.6 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.3 Jul 27 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.1 Jul 23 - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
- Added an optional Low Memory Navigation setting under Visuals to reduce GPU memory pressure when changing screens.
- Celebration animations now run more smoothly and pause while the app is inactive.
- Scavenging completions now correctly grant Field Research and advance Epiphany buildup, including echoed and offline progress.
- Wizard combat DPS previews now stay accurate when assigning combat roles.
- Item amounts now refresh correctly when stacks are created or fully consumed.
- Sigilry Backfire now respects the Action Sounds volume setting.
- Cloud Sync sign-ins now restore correctly after relaunching the game on iOS.
- Shop Discount bonus labels are now clearer and no longer appear as global bonuses.
- Save data now uses less device storage, with smoother cloud-save handling.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.12 Jul 17 - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.11 Jul 16 - Commodity Swap rewards now roll independently, so unlocking higher tiers no longer reduces the chance of receiving earlier items.
- Forge Warp Token and Warp All are now faster, and Warp Tokens now grant x1.5 Action Rate.
- Grand Consortium is now Stability Futures, multiplying Stability from Chronomancy Stabilize actions up to x3.
- Chronomancy Stabilize actions now display their Output Multiplier.
- Fixed Skill Levels reaching 100 before all contributing Action Levels were maxed.
- Fixed Meditation Concept Upgrade costs in Turbo Mode so they follow its compressed progression pacing.
- Fixed Offline Gains so Insight, Epiphany, Breakthrough, and Eureka Output Multipliers apply only after a full drop is earned.
- Fixed Sigilry stopping after the app was backgrounded.
- Improved Auction Interest meter text contrast in the Bazaar.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.10 Jul 11 - Big performance optimizations! Yahoo! :-D
- Actions now consume 10 Warp Tokens at a time instead of one.
- The new Warp Control shop purchase lets you save Warp Tokens instead of automatically spending them!
- Scavenging rewards have been completely reworked!
- Added a Reagents button to Storage.
- Added an Auction Interest meter to the Bazaar.
- The Bazaar item list now opens in a compact modal for quick sell toggles.
- Mysterious Artifact tooltips now show each possible Identify outcome.
- Chronomancy Warp speed displays are clearer, with a new tooltip showing how the final multiplier is calculated.
- Fixed Diplomacy Action Level tribute discounts and adjusted tribute costs around them.
- Fixed Appraisal Study actions so they can Echo.
- Made Offline Gains respect Preserve Resources better.
- Combat now has quick buttons to configure Flask and Tonic auto-use priority.
- Guild Shop storage slots after Rank 0 are now free, with their Guild Mark costs moved into the other rank upgrades.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.8 Jul 9 Big performance optimizations! Yahoo! :-D
Thanks for playing! Please reach out if you have any feedback, questions, or problems. 1.1.16 Jul 5 Giant bones can now be transformed into bones!
Tweaked, tuned, and optimized many things!
Fixed many bugs!
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.15 Jul 4 Giant bones can now be transformed into bones!
Tweaked, tuned, and optimized many things!
Fixed many bugs!
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.14 Jul 3 1.1.11
Fixed and optimized various things!
1.1.8
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.11 Jul 2 Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.8 Jul 1 Fixed many bugs and optimized many things! Thanks for playing! Please don't hesitate to reach out if you have any problems! Mind the face! 1.1.6 Jun 30 Fixed and optimized many things!
Thanks for playing, please reach out of you need any assistance! :-) 1.1.3 Jun 25
Archmage Idle version 1.3.9
Updated At: 2026-08-12
Changes: Version History - Fixed performance regressions recently introduced.
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.9 Jul 30 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.8 Jul 29 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.7 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.6 Jul 28 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.3 Jul 27 - Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.3.1 Jul 23 - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
- Added an optional Low Memory Navigation setting under Visuals to reduce GPU memory pressure when changing screens.
- Celebration animations now run more smoothly and pause while the app is inactive.
- Scavenging completions now correctly grant Field Research and advance Epiphany buildup, including echoed and offline progress.
- Wizard combat DPS previews now stay accurate when assigning combat roles.
- Item amounts now refresh correctly when stacks are created or fully consumed.
- Sigilry Backfire now respects the Action Sounds volume setting.
- Cloud Sync sign-ins now restore correctly after relaunching the game on iOS.
- Shop Discount bonus labels are now clearer and no longer appear as global bonuses.
- Save data now uses less device storage, with smoother cloud-save handling.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.12 Jul 17 - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.11 Jul 16 - Commodity Swap rewards now roll independently, so unlocking higher tiers no longer reduces the chance of receiving earlier items.
- Forge Warp Token and Warp All are now faster, and Warp Tokens now grant x1.5 Action Rate.
- Grand Consortium is now Stability Futures, multiplying Stability from Chronomancy Stabilize actions up to x3.
- Chronomancy Stabilize actions now display their Output Multiplier.
- Fixed Skill Levels reaching 100 before all contributing Action Levels were maxed.
- Fixed Meditation Concept Upgrade costs in Turbo Mode so they follow its compressed progression pacing.
- Fixed Offline Gains so Insight, Epiphany, Breakthrough, and Eureka Output Multipliers apply only after a full drop is earned.
- Fixed Sigilry stopping after the app was backgrounded.
- Improved Auction Interest meter text contrast in the Bazaar.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.10 Jul 11 - Big performance optimizations! Yahoo! :-D
- Actions now consume 10 Warp Tokens at a time instead of one.
- The new Warp Control shop purchase lets you save Warp Tokens instead of automatically spending them!
- Scavenging rewards have been completely reworked!
- Added a Reagents button to Storage.
- Added an Auction Interest meter to the Bazaar.
- The Bazaar item list now opens in a compact modal for quick sell toggles.
- Mysterious Artifact tooltips now show each possible Identify outcome.
- Chronomancy Warp speed displays are clearer, with a new tooltip showing how the final multiplier is calculated.
- Fixed Diplomacy Action Level tribute discounts and adjusted tribute costs around them.
- Fixed Appraisal Study actions so they can Echo.
- Made Offline Gains respect Preserve Resources better.
- Combat now has quick buttons to configure Flask and Tonic auto-use priority.
- Guild Shop storage slots after Rank 0 are now free, with their Guild Mark costs moved into the other rank upgrades.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.8 Jul 9 Big performance optimizations! Yahoo! :-D
Thanks for playing! Please reach out if you have any feedback, questions, or problems. 1.1.16 Jul 5 Giant bones can now be transformed into bones!
Tweaked, tuned, and optimized many things!
Fixed many bugs!
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.15 Jul 4 Giant bones can now be transformed into bones!
Tweaked, tuned, and optimized many things!
Fixed many bugs!
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.14 Jul 3 1.1.11
Fixed and optimized various things!
1.1.8
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.11 Jul 2 Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.8 Jul 1 Fixed many bugs and optimized many things! Thanks for playing! Please don't hesitate to reach out if you have any problems! Mind the face! 1.1.6 Jun 30 Fixed and optimized many things!
Thanks for playing, please reach out of you need any assistance! :-) 1.1.3 Jun 25 Fixed and optimized many things!
Thanks for playing! :-D 1.1.1 Jun 25 v1.0.16
- Removed Item Lock toggle and changed it to Save One! Added a global Save One setting as well!
- Added select-all / clear-all controls for Appraisal and Alchemy input selection!
- Probably a few random QoL changes I forgot!
- Optimized performance a lot!
- Fixed a TON of bugs! 1.0.16 Jun 23 Archmage Idle is now available! Thanks for playing! :-D
v1.0.15
-Fixed some UI issues! 1.0.15 Jun 19 Various fixes and improvements! Thanks for playing! 1.0.14 Jun 18 1.0.6 Jun 18
Archmage Idle version 1.2.12
Updated At: 2026-07-23
Changes: Version History - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
- Added an optional Low Memory Navigation setting under Visuals to reduce GPU memory pressure when changing screens.
- Celebration animations now run more smoothly and pause while the app is inactive.
- Scavenging completions now correctly grant Field Research and advance Epiphany buildup, including echoed and offline progress.
- Wizard combat DPS previews now stay accurate when assigning combat roles.
- Item amounts now refresh correctly when stacks are created or fully consumed.
- Sigilry Backfire now respects the Action Sounds volume setting.
- Cloud Sync sign-ins now restore correctly after relaunching the game on iOS.
- Shop Discount bonus labels are now clearer and no longer appear as global bonuses.
- Save data now uses less device storage, with smoother cloud-save handling.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.12 6d ago - Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.11 Jul 16 - Commodity Swap rewards now roll independently, so unlocking higher tiers no longer reduces the chance of receiving earlier items.
- Forge Warp Token and Warp All are now faster, and Warp Tokens now grant x1.5 Action Rate.
- Grand Consortium is now Stability Futures, multiplying Stability from Chronomancy Stabilize actions up to x3.
- Chronomancy Stabilize actions now display their Output Multiplier.
- Fixed Skill Levels reaching 100 before all contributing Action Levels were maxed.
- Fixed Meditation Concept Upgrade costs in Turbo Mode so they follow its compressed progression pacing.
- Fixed Offline Gains so Insight, Epiphany, Breakthrough, and Eureka Output Multipliers apply only after a full drop is earned.
- Fixed Sigilry stopping after the app was backgrounded.
- Improved Auction Interest meter text contrast in the Bazaar.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.10 Jul 11 - Big performance optimizations! Yahoo! :-D
- Actions now consume 10 Warp Tokens at a time instead of one.
- The new Warp Control shop purchase lets you save Warp Tokens instead of automatically spending them!
- Scavenging rewards have been completely reworked!
- Added a Reagents button to Storage.
- Added an Auction Interest meter to the Bazaar.
- The Bazaar item list now opens in a compact modal for quick sell toggles.
- Mysterious Artifact tooltips now show each possible Identify outcome.
- Chronomancy Warp speed displays are clearer, with a new tooltip showing how the final multiplier is calculated.
- Fixed Diplomacy Action Level tribute discounts and adjusted tribute costs around them.
- Fixed Appraisal Study actions so they can Echo.
- Made Offline Gains respect Preserve Resources better.
- Combat now has quick buttons to configure Flask and Tonic auto-use priority.
- Guild Shop storage slots after Rank 0 are now free, with their Guild Mark costs moved into the other rank upgrades.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.2.8 Jul 9 Big performance optimizations! Yahoo! :-D
Thanks for playing! Please reach out if you have any feedback, questions, or problems. 1.1.16 Jul 5 Giant bones can now be transformed into bones!
Tweaked, tuned, and optimized many things!
Fixed many bugs!
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.15 Jul 4 Giant bones can now be transformed into bones!
Tweaked, tuned, and optimized many things!
Fixed many bugs!
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.14 Jul 3 1.1.11
Fixed and optimized various things!
1.1.8
Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.11 Jul 2 Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.8 Jul 1 Fixed many bugs and optimized many things! Thanks for playing! Please don't hesitate to reach out if you have any problems! Mind the face! 1.1.6 Jun 30 Fixed and optimized many things!
Thanks for playing, please reach out of you need any assistance! :-) 1.1.3 Jun 25 Fixed and optimized many things!
Thanks for playing! :-D 1.1.1 Jun 25 v1.0.16
- Removed Item Lock toggle and changed it to Save One! Added a global Save One setting as well!
- Added select-all / clear-all controls for Appraisal and Alchemy input selection!
- Probably a few random QoL changes I forgot!
- Optimized performance a lot!
- Fixed a TON of bugs! 1.0.16 Jun 23 Archmage Idle is now available! Thanks for playing! :-D
v1.0.15
-Fixed some UI issues! 1.0.15 Jun 19 Various fixes and improvements! Thanks for playing! 1.0.14 Jun 18 1.0.6 Jun 18
Archmage Idle version 1.1.8
Updated At: 2026-07-01
Changes: Version History Reduced the value of some alchemy outputs!
Fixed issues with offline gains and echoed actions!
Revised late game gold cost curve a bit.
Thanks for playing! Please don't hesitate to reach out if you have any problems! 1.1.8 5h ago Fixed many bugs and optimized many things! Thanks for playing! Please don't hesitate to reach out if you have any problems! Mind the face! 1.1.6 1d ago Fixed and optimized many things!
Thanks for playing, please reach out of you need any assistance! :-) 1.1.3 5d ago Fixed and optimized many things!
Thanks for playing! :-D 1.1.1 6d ago v1.0.16
- Removed Item Lock toggle and changed it to Save One! Added a global Save One setting as well!
- Added select-all / clear-all controls for Appraisal and Alchemy input selection!
- Probably a few random QoL changes I forgot!
- Optimized performance a lot!
- Fixed a TON of bugs! 1.0.16 Jun 23 Archmage Idle is now available! Thanks for playing! :-D
v1.0.15
-Fixed some UI issues! 1.0.15 Jun 19 Various fixes and improvements! Thanks for playing! 1.0.14 Jun 18 1.0.6 Jun 18